I used to think that, but I think computers will get cheaper faster than latencies will get better.
Look at Xbox. Anyone who can afford stadia, would much rather just buy a cheap loss-leader Xbox. Unlike industry compute (where the perks of AWS/Azure/GCP far outweigh having on-premises hardware), gaming is incredibly well suited to having on-prem hardware.
I don't think it's better for the consumer. It's great for the producer since they can keep selling you the things you "own" on standard MRR and have a forever-growing catalog. That's why MS is gobbling up studios.
Make them super cost effective (single rendering team/networking team/physics team) and have them churn content into Game Pass and have an impossible to resist offer.
I used to think that, but I think computers will get cheaper faster than latencies will get better.
Look at Xbox. Anyone who can afford stadia, would much rather just buy a cheap loss-leader Xbox. Unlike industry compute (where the perks of AWS/Azure/GCP far outweigh having on-premises hardware), gaming is incredibly well suited to having on-prem hardware.