This is beautiful, but it seems to be missing two pretty common cases:
1. Off-axis rectangles, which are common for things like fighting games
2. Efficient convex polygon to convex polygon collision (GJK being the most popular algorithm), which is sort of the “most general” 2d collision detection problem.
1. Off-axis rectangles, which are common for things like fighting games
2. Efficient convex polygon to convex polygon collision (GJK being the most popular algorithm), which is sort of the “most general” 2d collision detection problem.