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I loved this game so much growing up, and this was a great article about it. It captured all the things I loved, and covered a lot of history I never knew.

One thing that caught my eye was the author’s complaint about no in-game exposition or tutorials at the start of the game. It seems silly in 2020, but in 1994 it was common for games to come with a reasonably lengthy manual printed on dead trees that explained all those things—or else there were printed strategy guides and magazines that talked about clever tricks. I read a borrowed copy of that book cover to cover before I even had a computer to actually run the game on. I still have a copy in my garage.

My first copy was pirated on 3.5” floppy disks from the school computer lab. Eventually I bought a copy to get the manual. Later on I bought a copy to get it on CD. Eventually I bought another copy to get the whole original collection on CD. And last year I played the reboots which got me nostalgic enough to buy the original and apocalypse on steam.

Good times. :-)




I had X-COM:enemy unknown [ufo defense] for the PlayStation, the manual for that thing was huge. It had a tutorial in it that walked you through a mission as well as told you how all the buildings worked (even the ones unlocked later in the game like the psylab).

I do miss the days where you'd get a physical manual. Nowadays you just get a slip of paper with an advertisement and a registration page. Saying that though, with live updates a lot of manuals would be out of date after a few years. I dont think the tome that is the world of warcraft manual is relevant to the modern game. Though maybe for classic.




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