Ah, cool. I think it still holds up. I put some heart into it, anyway.
Of my free games, the most personal and artsy is probably Standard Bits. It premiered at Gamma 256 in Montreal next to Jason Rohrer's Passage, and people have said some nice things about it over the years: https://doomlaser.itch.io/standardbits It takes place on a 100x54 pixel field, blown up to full screen, and you control a single pixel on a journey. Named after the low-level pixel blitter in the original Macintosh toolbox API..
For some reason this one won't start up on my macOS, gave some error dialogs on first time but I didn't get a chance to see what's exactly said, looks like a wine issue though. However I really like what I saw from the short video, I can smell some alternative / interesting gameplay there, it reminds me of some of Michael Brough's games. (I'll try download the windows version and use the maybe newer version of Wind on my system)
Of my free games, the most personal and artsy is probably Standard Bits. It premiered at Gamma 256 in Montreal next to Jason Rohrer's Passage, and people have said some nice things about it over the years: https://doomlaser.itch.io/standardbits It takes place on a 100x54 pixel field, blown up to full screen, and you control a single pixel on a journey. Named after the low-level pixel blitter in the original Macintosh toolbox API..