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If you really want to get esoteric and hackish, the Cinematronics vector games of the era had NO microprocessors in them at all. It's all bit-sliced TTL gates and EPROMs to hold the object code. Wrap your noggin around that one.



About the same time I was playing too much Atari Star Wars I was also using HLH Orions on my CS course - the early models had bitslice based CPUs and had user programmable microcode:

http://en.wikipedia.org/wiki/HLH_Orion




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