Hacker News new | past | comments | ask | show | jobs | submit login

My experience:

External displays of variable DPI unusable without a paid app like switchresx.

Suspend always drains the battery if using any kind of usb or microscope drive. Endless hacks to finally get it to fully hibernate when closing the lid. Updates break it over time and a new way has to be figured out.

x86 support suddenly thrown away in new updates, decimating game libraries.

Out of date OpenGL and heavy push into proprietary Metal.

App notarization that was promised to just be used for security now being used for iOS related business punishments, bleeding into the desktop.

Windows with WSL gets all the advantages of the terminal in OS X and finally was enough for me to move. With the WSL 2 GPU integration gets rid of the remaining issues, especially as it moves into GPU display application support and not just GPU compute.




> External displays of variable DPI unusable without a paid app like switchresx.

Hold Option and click the Scaled radio button again. You'll see a list of options.

Yes, I realize that's silly.


Even those weren't enough for what I needed. I think it was getting around 1440p sizes at high dpi by downscaling (2880p -> 4K).


I'm fairly certain it does the equivalent of SwitchResX and its OSS counterpart.


> App notarization that was promised to just be used for security now being used for iOS related business punishments, bleeding into the desktop.

Source?


Apple’s Epic retaliation: Unreal Engine on iOS and Mac in jeopardy

https://venturebeat.com/2020/08/17/apples-epic-retaliation-u...




Consider applying for YC's Spring batch! Applications are open till Feb 11.

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: