Cool concept, matches how I want to play Mindsweeper (though others are pointing out some interesting parts of the game that this approach removes).
Played through it once and was confused by why a bomb exploded. Can somebody help me interpret? I'm especially having trouble figuring out what the dashes are in this end-of-game explainer text. Take the space diagonally top-right from the one flagged bomb (the asterix). This had a visible "1" on the board, but is marked as a dash here.
Made a mine because the user clicked it when there was a safe space at 6, 2. Can't be a mine because
011--1?????????
12*101?????????
??2211?????????
???????????????
[6 rows clipped]
+ 29 mines left to find becomes
011--1-????????
12*101-????????
??2211*????????
????---????????
[6 rows clipped]
+ 28 mines left to find)
Dashes seem to be places that might be a mine but also might not (because the game has to reserve the right to move mines around depending on where you click).
In this case it's telling you that 6 over (zero indexed) and 2 down (the spot is marked with an asterisk in the second diagram) is safe, because of the pattern of "ones" on the left edge.
Played through it once and was confused by why a bomb exploded. Can somebody help me interpret? I'm especially having trouble figuring out what the dashes are in this end-of-game explainer text. Take the space diagonally top-right from the one flagged bomb (the asterix). This had a visible "1" on the board, but is marked as a dash here.
Made a mine because the user clicked it when there was a safe space at 6, 2. Can't be a mine because