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While perhaps limitation is a strong word, it is clear that the development environments/tools/api's for the two platforms are very different. Is it not possible that one is simply better suited to producing high quality apps than the other?



That's a diversion from the original point that iOS users are more willing to pay for apps. Whether it's easier to develop high quality apps for whichever platform, the fact that the iOS app is higher quality is an important factor when that makes the comparison invalid.


Well, I agree that a drastic difference in quality between the two versions of the app invalidates the data from MLB, the grand parent of my post asked why the quality is different between the two. Specifically, wether it is MLB's fault or a deficiency in Android. I think my answer is relevant, and the question, while a diversion from the question here as to wether users from the two platforms approach paying for apps differently, is especially relevant to the deeper question of "which platform should I work on."


You make a very fair point, one that's important to the deeper question.

Sorry if I sounded combative, I was merely trying to point out that (still cogent) point does not say anything about the willingness of Android/iOS users to pay for apps.




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