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OpenGL works badly on MacOS and even worse on Windows unless translated through Angle. On Windows, using OpenGL directly will give performance problems and crashes _all the time_. And weird bugs, like red and blue swap on some combinations of AMD GPU's and driver versions.



> On Windows, using OpenGL directly will give performance problems and crashes _all the time_.

Didn't the original (Java) version of Minecraft use OpenGL? It seems to have done well enough...




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