You will laugh, but Apple started to call “cross platform” things that are used or run on more than one of their product. So cross platform between iOS, macOS, Apple TV OS(?), watchOS.
But all of those run Darwin, so for something like a graphics API that has nothing to do with GUIs and whatnot, the "platform" for all of those is the same.
In this vein and previously discussed on HN[1], but there is a weird DX3D bridge in Linux that is available on WSL2. Still not "cross-platform" and seems to mostly exist to support ML workloads for Windows users.