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Maybe something like a union of struct type T and interface type I, but T also satisfies I. Then you have to specify some extra things / add features to keep it symmetric and being able to construct it both ways equally easily. GO Authors have a primary goal of

Secondly, they think interfaces cover many of the need of variant types and they don't want some non-orthogonal feature.




imagine an interface{} that can be annotated to say "you can only assign values ofItypes A, B and C to it. E.g. interface(A,B,C){}

Since it's an interface{} it has no behaviour, the only thing you can do is a type assert / type switch.

By extension, you could add some methods: interface(A,B,C){Foo(bool) int} This fails statically unless A, B, and C implement said interface. If they do, then this interface has exactly the same semantics as the normal Go interfaces, except that only types A, B and C can be assigned to it (and not type D even if it implements Foo(bool) int




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