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Wow, this is fantastic, what a great idea.

I've spent the morning knocking up a little Space Invaders clone, it's the most fun I've had programming in ages. It's at https://incoherency.co.uk/24invaders/ and the logic is mostly done, just got some graphics work to do.

I got into programming as a teenager by making shitty games, first with Blitz Basic, and then with the Allegro C library.

My favourite parts of the Allegro community were the annual "speedhack" in which people create a game over a weekend, and the informal "screenhack" in which you create a game that must fit in 80x25 characters of C code. 24a2 brings back all the joy of those challenges for me.



I was a teen also fiddling around those BASIC game programming engines like Dark and Blitz Basic. That was so much fun.

All of my memories of Allegro mostly revolve around DJGPP. What an interesting piece of software that was.




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