I've spent the morning knocking up a little Space Invaders clone, it's the most fun I've had programming in ages. It's at https://incoherency.co.uk/24invaders/ and the logic is mostly done, just got some graphics work to do.
I got into programming as a teenager by making shitty games, first with Blitz Basic, and then with the Allegro C library.
My favourite parts of the Allegro community were the annual "speedhack" in which people create a game over a weekend, and the informal "screenhack" in which you create a game that must fit in 80x25 characters of C code. 24a2 brings back all the joy of those challenges for me.
I've spent the morning knocking up a little Space Invaders clone, it's the most fun I've had programming in ages. It's at https://incoherency.co.uk/24invaders/ and the logic is mostly done, just got some graphics work to do.
I got into programming as a teenager by making shitty games, first with Blitz Basic, and then with the Allegro C library.
My favourite parts of the Allegro community were the annual "speedhack" in which people create a game over a weekend, and the informal "screenhack" in which you create a game that must fit in 80x25 characters of C code. 24a2 brings back all the joy of those challenges for me.