But honestly, humans don't learn languages by understand their grammars with the logic part of their brain. Games would be ideal to produce comprehensible input, and test players on their comprehension via actions, instead of making them reply with words.
There's some evidence that trying to produce language to early in your learning just ingrains bad habits. So instead you can just follow increasingly complex instructions to show that you understand. See https://en.wikipedia.org/wiki/Input_hypothesis
> But honestly, humans don't learn languages by understand their grammars with the logic part of their brain.
As a native German speaker, I disagree. For me, the German grammar (in particular the declination system) is what I would consider the type system of the German language. So yes, I do think a lot about German sentences in terms of types/grammar that are/is involved.
EDIT: When I was a pupil at school, the only thing that I loved about the German classes (for native speakers) were the grammatical concepts. At that time, I really couldn't understand why these weren't taught in math classes ...
When you're a native speaker at school you already speak the language, you just learn the rules to better understand some corner cases and to be able to pursue some careers that would otherwise be impossible for you.
But you first learn a language intuitively at home, by using it a lot and developing intuition for what sounds right and what doesn't.
I'm a native Polish speaker (which has a "typesystem" much more complicated than the German one nevermind the English one). I've learnt German for 4 years in secondary school. I remember the system to be pretty intuitive and simple (mostly you change the articles not the words, there's just 4 cases, no verb aspects, just 1 kind of plural, just 3 genders, etc.).
So it was definitely easy to remember the rules and I did at one point (not anymore ;) ). But still to speak German you can't pause every 3 seconds to do a table lookup for the correct conjugation and rules, that would be far too slow. You have to use the language and have that "ouch" feeling when you use the wrong case so eventually you know intuitively which word to use.
A game to teach a language should just be a game using that language and giving immediate feedback.
Well, you did learn to understand German sentences way before school and grammar, I think that was the point. A baby can learn any language without studying its grammar, and in the early period not being able to pronounce the words.
> Well, you did learn to understand German sentences way before school and grammar, I think that was the point.
Learning the first language as a baby takes many years - and even after these years, you are still only on a "baby talk level". That is why I don't consider these "natural" approaches for learning a language to be a good idea - they are far too slow to be economical.
+1 for Dwarf Fortress. That is a mind expanding game no matter who you are or how you approach it. It would be interesting seeing it played among a wide range of children. I know first-hand it really helped me through geology, remembering different rock types and the nuances involved with them.
About 'German Grammar': check out Heaven's Vault https://en.wikipedia.org/wiki/Heaven%27s_Vault
But honestly, humans don't learn languages by understand their grammars with the logic part of their brain. Games would be ideal to produce comprehensible input, and test players on their comprehension via actions, instead of making them reply with words.
There's some evidence that trying to produce language to early in your learning just ingrains bad habits. So instead you can just follow increasingly complex instructions to show that you understand. See https://en.wikipedia.org/wiki/Input_hypothesis