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M:TG is an interesting example, because these days everything spawns so many tokens or adds so many counters that it's not just the cardboard.

If you want real elegance, look at the core of the old Star Wars Customizable Card Game. Each player has the same number of cards in their deck, and the cards are used to track resources, life totals, and provide randomness to combat in a unified way.

Atop that core, Decipher took an attitude of "which parts of Star Wars should we emulate? How about... ALL OF IT!", so the full rules are pretty gnarly. But it's also one of the last major card games that were developed before M:TG became so entrenched that its conventions shaped how we think of CCGs.

Despite the game being out of print, a dedicated committee of players manage the game: running tournaments, releasing new cards, and keeping the dream alive.

https://www.starwarsccg.org/




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