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8 Golden Rules of Interface Design (washington.edu)
36 points by nreece on July 1, 2008 | hide | past | favorite | 8 comments




I find most of these 8 rules of X too vague to be useful. What would be useful is to have an example on how to get it right and how to get it wrong for each one.


I swear someone posted about a new site which basically has a list of good ideas for blog topics. What you just suggested would be good on there.. anyone remember what it was?



looks a lot like nielsen's heuristics:

http://www.useit.com/papers/heuristic/heuristic_list.html


"Permit easy reversal of actions" is kind of a toughy and rare among web apps. Also not quite an interface item as it takes some substantial functionality in the code to accomplish.

B-


Users don't care about it being "tough" or "rare", they just want it to work.

And decoupling interface thinking from code is a mistake.

Schneiderman talks about this in some of his papers: design the interface, then write code.


So it's hard to write programs that aren't steaming piles of crap. Your point?




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