The first measurement made (between the red and blue groups) shows a difference between the average wool quality of the two groups. Since the members were selected at random, you might conclude that the new shampoo is working because, what are the odds that you just picked all the good alpacas at random? That's what we're checking.
For several permutations of different groups (each group is a new random slection of alpacas so a mix of blue and red alpacas) take the same measurement (average of group a - average of group b)
Count the number of times that the difference was as good or better as your original measurement and you will find out the odds that being in your treatment group made a difference. (If random groupings show similar measurements then it means it's more likely that your specific treatment/control group did nothing).
Amazing examples. Great library. Coupled with the Intersection Observer API[0], this software could add a lot of value to an instructive app or website. Imagine these beautiful annotations tastefully animating as various elements are observed as the user scrolls.
This is cool. Slightly OT but I saw the word animate and I got excited because I'm in the market for some easy to use animation software. Krita & Synfig just aren't doing it for me.
The best one I ever used was a web app built a decade ago by an iirc ~12 year Korean American kid. It seems to have disappeared off the web but it was just amazing for usability. Anyone remember it / the name of it?
I made it about 10 years ago when I was 12. If it was me, I'm actually Chinese-American. If not, I'd love to meet whoever the /other/ 12 year old writing animation software was.
I kinda don't want to put it into words, since speaking ill of anyone's project isn't my thing. But, you're looking at someone pricing basic gif interactions and integration behind a "token"-money system a'la mobile games. It's not adding anything special either, it's literally using the 1996 GIF format with some js stuff. You'll find this and it's like without much trouble, or be able to code it yourself if you really like wrong solutions.
So tl;dr: It's a tech that's a couple of decades too late, with an egregious pricing method, and throwing in the word "intelligence" for who knows why.
If someone want's to do this, hey, I don't want to stop them. Go for it. But looking at that, and going "Woah this site is something else." and asking about the tokens? You can probably see how I can think you might have something to do with that page?
Unless. "Woah this site is something else." as in... this looks like a parody of something, or otherwise a joke, then yeah. It totally does look like something else.
So, anyways. You did ask. I know it makes me seem like an ass for putting it into words.
in short, it let's you create logic to gif animations. And secondary lets you automate unique gif animations at a large scale. A token is a unit that equates to one token per second to use on your recordings. So if you had 50 tokens, you could create about 50 seconds worth of gif animations depending on the FPS.
I was in same boat. Looking for easy vector animation tool without subscription. https://www.svgator.com/ was closest I found in terms of ease of use but is subscription based. Open Toons supports what I need but is too complex. Ended up using Google Web Designer and recording HTML playback to video. Still not what I wanted but best I could come up with. Blender is probably the best option now I reckon.
After surveying the available options (including both free programs and non-subscription paid ones like Cartoon Animator 4), I’ve just been getting started with OpenToonz. It seems very good so far. It’s by no means simple software—it’s capable of a lot and has the UI complexity to match, so it takes some time investment to learn what it’s capable of; but for my own purposes at least I reckon that investment (which has been maybe ten hours) is worthwhile.
This is really cool, but after looking at your twitter account and ROUGH.JS, so far I've been most impressed by this [0], which only had one retweet since I got to it. I'm a sucker for interesting maps.
Being able to add small text between margins would enable the ability for an app/extension to let person A markup an article with their thoughts and emphasis, and share it with person B. That's something I'd personally use.
This is cool. I wonder if this could just be a CSS library instead, where you just add the class "annotate-circle" to an element and it will use pseudo-elements (:before, :after) to draw the lines.
People certainly want to add extra oomph to posts. I could picture it being used either instead of or in addition to some of the emoji in a typical emoji-heavy pieces of content like this: https://twitter.com/MetroUK/status/1266078167590219776 (Not on twitter unless twitter implements this, but on the web)
Looks wonderful! Anyway to get it to only draw the annotation once? Looks like everything gets two passes which adds to the roughness but also adds a bit of noise and delay to the animation.
Yes definitely possible. It just looks more sketchy with two passes. And it should be easy to configure. Perhaps add to the issues with any thoughts? Thanks https://github.com/pshihn/rough-notation/issues
Looks really cool. Does anyone know of something like this but that works with the iPad's pencil?
Would love to have something like a mix between the Notes app and Etherpad, so that I can take notes using the Apple Pencil, then "replay" the writing process, and hopefully be able to post it online as well.
I wrote roughjs a couple of years ago and had always thought it would be nice to use it in all the ways people draw hand-drawn shapes. Annotation is one of them. I never got around to implementing it.
Since roughjs does most of the heavy lifting, implementing this was not a lot of time. I did it in a day (~4-6 hours).
Actually it took longer to make the website for the project and writing the readme :/
Made a statistics visual awhile back using roughjs[0], seems like the perfect setting with which to add roughnotation :)
[0] https://www.jwilber.me/permutationtest/