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All thanks to WebGL.

I've been using this exact test for years now to judge a phone/tablet before buying/recommending - devices with the exact same SoC can differ wildly in performance.

Nowadays any phone that can't display 20k bunnies at 20FPS likely has:

1. An underpowered GPU.

2. Badly designed cooling.

3. A screen with a too high resolution.

Of course there are many more thorough and appropriate benchmarks, but this one doesn't require you to install anything and will give you an answer before you're approached by the store staff inquiring what is it that you're trying to do with the merchandise.




I use that as one of two tests. The other being

https://www.shadertoy.com/view/Xds3zN

Something with lots of work per pixel to complement Bunnymark's lots of pixels.


> Nowadays any phone that can't display 20k bunnies at 20FPS likely has

Given my aging Samsung Galaxy S6 averages about 30FPS for 20k bunnies in Firefox mobile, your criteria might actually be too lax...

Edit: And in Chrome on the same phone I'm in the mid 30's FPS for 50k bunnies.


Back in 2014 when I started 20k was an impressive number.

To give an example: the Sony Xperia Z2 tablet appeared to be decent, because it had the - back then - state of the art Snapdragon 801 SoC.

I think I got less than 10k bunnies on it - no idea why(no power saving mode or anything), but it was a deal breaker for me.




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