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For those interested, I made a simple multiplayer Facebook card game[1] for a client using the same technologies, plus Redis and CouchDB.

The source is unobfuscated, so you can check it out if you want.

[1] http://apps.facebook.com/alloutcricket/




Just curious, how well did your card game scale? How many concurrent users could it handle? And could you easily balance the load by firing up more servers if you needed to?

The reason I ask is that everything sounds all good on paper, but how scalable is this "stack" in the real world. Would it be more scalable than relying on an xmpp network (which can be scaled wide if need be)?




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