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3D cartoon face and cat face from one image (ox.ac.uk)
65 points by elliottwu on April 17, 2020 | hide | past | favorite | 22 comments



Tech is in the uncanny valley.

What makes this especially disturbing is that pupils are sticking out in almost all the examples.


That fits a bit. My nephew today told me, he would like a game, where he can draw a racecar (2D) and then be able to drive the car in the game. Sadly the demo is for faces only, otherwise I might have hacked something together to make it work ...


> where he can draw a racecar (2D) and then be able to drive the car in the game

If your nephew just would draw outlined 2D car side view, then its would be easy to convert it to 3D by extruding and in one two clicks export to supported format for game.

Just two apps needed: Inkscape + Blender

P.S.: If your nephew no need to play 3D game and top-view racing game (such as DustRacing2D[0]) is enough, possibly only Inkscape would be needed to draw top view of racingcar for game.

[0] https://github.com/juzzlin/DustRacing2D


Yeah, I know, but his car designs usually also involve the front (it is all about the gimmicks, fire and razors and I don't know what else). So a neuronal network would definitely not be able to make a perfect model out of it, but maybe enough to have a somewhat blurry version in tux cart for example.

But I will teach him blender soon, so we will get there eventually, but doing it automated, would be very cool, too ;)

https://supertuxkart.net/Legacy:Kart_Creation_Tutorial

but doing this with a automated version, will be hard ...


If you pick a cat face and turn it sideways, you can notice that the eyeball isn't at all naturally rounded.

They should be spheres that stick out: http://images5.fanpop.com/image/photos/28300000/Cat-Eye-Wall...


I can't get this to do anything. It suggests choosing an example, but the list of examples is empty.


Works for me in Chrome Linux. Try another browser?

There is a video demo further down the page which is much more informative than the demo IMO.


Works great on Fennec mobile


I've seen a system that was more rules based that did this based on a set of sampled head shapes and then you could fine tune the results by hand. One thing that I noticed is that creating a mappable texture from a photo and mapping it onto any reasonable 3D head model was already cool. In any case, this particular attempt doesn't look better than previous techniques I have seen. Every single head in this demo had a pronounced sloping forehead which surely can't be the case for every input.


The TL;DR on how it works:

> we exploit the fact that many object categories have a bilateral symmetry. Assuming an object is perfectly symmetric, one can obtain a virtual second view of it by simply mirroring the image and perform 3D reconstruction using stereo geometry

That is pretty brilliant!


it says stereo so you need two pictures? I was thinking about the photogramemtry technique, this is great... I mean I wonder how accurate it is(with regard to depth calculation from images on a larger scale like feet) but man impressive


> you need two pictures

No, that's the brilliant part. They use one image and apply the assumption that it's a picture of a bilaterally-symmetric physical object in order to produce a synthetic second image.


hmm probably have to watch the video more thoroughly it seems like you're estimating/guessing the actual dimensions without a new source/angle to compare for the depth aspect. showing my ignorance here -- trained, I guess it depends on margin of error/does it matter, it seems pretty accurate

anyway this would be great with regard to reducing camera count if you're not relying heavily on LIDAR or "physical time to flight" sources of measurement


I find it interesting that if you flip the image around it looks like it's 'sticking out'.


I wanted to comment exactly this. The hollow face illusion

https://en.m.wikipedia.org/wiki/Hollow-Face_illusion?wprov=s...


And interestingly, not everyone sees the illusion: https://www.ncbi.nlm.nih.gov/pubmed/27847925




Their visual results are very impressive. But their speech synthesis seems like 20th century quality.


What it is also able to do: render cartoon personalities into more real looking personalities.


I was very disappointed that Naruto's scrappy good looks didn't make the 2D to 3D jump


No https? :-(




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