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Yeah, Valve already tries to account for some of this by building a Trust Factor of your account based on how much money you've spent, how long you log in, how frequently you log in and out, etc. (which is especially important since CS:GO went free-to-play).

Of course, that doesn't address all of it: one could still have the very best cheats that never get detected on a highly trusted account. It's silly, but then if they did get detected one day, they'd lose all their precious skins (which have non-zero to significant monetary value), as they become untradeable forever.

But yeah, I think ESEA has some of what you're talking about built in already. Why spend a bunch of money on accounts that keep getting banned?




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