I was not referring to any game in particular. Once you have a very good solution to a real problem, or a game that a few people think is really fun, it's no longer a design/engineering problem it's a selling/marketing problem.
When you have few users it's not the time to water it down to suit the general public, you should only do that once you have the ship in motion. eg. million of users.
When you have few users it's not the time to water it down to suit the general public, you should only do that once you have the ship in motion. eg. million of users.