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Do you know, would it work with LuaJIT?

I am always amazed at the speed of LuaJIT, at least in these benchmarks:

http://shootout.alioth.debian.org/u32/code-used-time-used-sh...

It holds its own against scala and java -server with only a fraction of the code size (but only on 32 bit machines).




Here's a thread from the forums regarding love2d+luajit:

http://love2d.org/forums/viewtopic.php?f=4&t=2409

Seems to be somehow possible to get it working. It is not officially supported, though. I guess as luajit matures there is a decent possibility that it will be a supported option since games (even 2d) would benefit from the increased speed. OTOH portability of love2d would probably be decreased, too.


There's been some work on it: http://love2d.org/forums/viewtopic.php?f=4&t=2409 The short version is yes it will work... for the most part.




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