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> now you have to design your game so that the battery indicator doesn't cover up an important part of the game

You should not be able to do that; It's a feature that you cannot do that.




Mostly agreed. However, if the screen is split into the system area and document area, then the battery indicator could go in the system area, and the game need not know where it is; only the size of the document area needs to be known by the game (and not whether or not the system area is present, what it contains, etc).


? You should not be able to re-layout your visual elements in the game if the battery indicator hides it?




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