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I just wanted to say that I enjoyed this comment so much. As a Jag owner at the time I remember being taken by the production shots of that game that popped up in magazines, and couldn't wait to see it in motion. The craftiness necessary to pull off a compelling rendering pipeline on the hardware of that time period, combined with the aesthetic directions the constraints pushed designs in, still inspires me. (And somewhat indirectly led me down my own career path.) Thanks!



Hey, thanks for the uplifting comment!

If we had published on the Jaguar, maybe that would have led to a whole different career for me too :-)

It's lovely to think someone outside the company enjoyed it. Because it was never published, it felt like multiple years put into something that just disappeared, and I didn't get much feedback from outside the company. That happened with the next game I worked on too, Mr Tank, which was more technically advanced and a lot of fun to play in the demos.




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