I remember how inscrutable things like the reason the maximum number of rupees was 255 became clear to me once I learned more about computer programming and things like 8-bit unsigned integers.
I loved the Zelda games. If I list my top 10 games ever, Ocarina of Time and Link to the Past occupy the one and two spot. Nevertheless, flagged. Not sure this belongs on HN.
Or, perhaps, they don't buy 'em when they make 'em like they used to. (Or, they don't publish 'em when they make 'em like they used to?)
Fortunately, the popularity of simple indie games is waxing.
A golden opportunity for these sorts of things currently exists on mobile platforms, Android/iOS, before big-budgets conquer the market. The dearth of even passably good Android games surprises me.
Ahh Zelda!
The many fond memories I have of this game. I remember playing through Zelda as a child and my Dad getting into as much as I was...and then even more so. He played through and then beat the hidden second world. He still does, I was surprised to come home, 20 years later and find him "trying to get the blue ring".
I remember being terribly disappointed by Link but playing through as far as I could anyways. The strongest memory however was the awe Zelda: A Link to the Past invoked. Entering the names on the original screen I knew that I was on the beginning of a magical journey. The controller was respectfully passed around so the entire family could enter their characters names.
I always thought an adventure game would make for great training, and in a lot of ways this has come about, but does anyone know of text-based training as adventure? I think _why's stuff was really great in the sense of storytelling as learning.
I would love to play a good MMORPG based on A Link to the Past. It's kind of pathetic how nostalgic I get for my clearly well-spent youth when I think about that game.
Well I make no promises about the 'good' part (in fact it seems like its modern incarnation is a complete mess) but Graal Online used to be MMORPG based on a link to the past-like engine, I think at one point back in the day it even had ripped sprites/tiles from LTTP.
wow, I just discovered my fiance shares a birthday w/ zelda. This day now doubly rules. Incidentally she really likes zelda and we've been playing through zelda 2 together on virtual console.
Sweet! I'd love for them to make some new retro versions of the nes or super nes versions. We've got a hidden tribute on our website @ Gamify that surprisingly no one has ever caught.
The last two DS Zeldas were basically begging to be cloned by someone with even an iota of common sense - they had fun dungeon/town sections spoiled by incredibly tedious overworlds that basically ruin the games (especially in the train one, I have no idea what they were thinking). Literally all you'd need to do to fix it is to yank out the boat/train sections and chuck in an overworld.
I started on one for iOS a while back but got bogged down with A) trying to roguelike it up B) models/animation, which I can't make nor afford to commission.
You should restart, it's an underexploited niche. The Zenonia games on the iOS have been wildly successful despite their formulaic predictability and underwhelming exploitation of the device's capabilities, simply because they're the only thing available in an overhead-view adventure semi-rpg.