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> It was quite clear Stadia was born out of a business revenue idea

I'm guessing the cloud gaming stuff is planned as a way to generate revenue with spare GPU capacity in their server farms. They're already spending a ton on GPUs and network bandwidth, so why not sprinkle some kubernetes on top and run games on it when it's not running training datasets?




Except that from some gaming blogs, podcasts, the dev experience is quite bad, worse than using pre-release console devkits.

http://thedebuglog.com/2019/11/06/episode-102-developing-gam...




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