Yeah, it's weird how everyone is talking like it's a multi-thousand dollar investment. Even TFA, it closes with:
> "Mass adoption remains impeded by the hardware required to run it, in my opinion. Take videogames - you need a very powerful PC, a good amount of space, sensors set up around it, and of course the VR helmet itself.
> "The cost runs to thousands and for most it is completely impractical not to mention too expensive.
I appreciate the space concern (I live with others in a condo), but the cost is 1/5th or 1/10th of what they suggest, and they are completely ignoring inside-out tracking with obviates the need for a dedicated room with a sensor setup.
I bought an Oculus Go for $100 during a black friday sale last year just to see what this VR thing is all about. I think you can get one today for around $130.
We've definitely gotten $100 worth of fun out of the thing.