I suspect the software has an effect too. There's certainly some neat stuff you can experience with VR headsets now, and apps have been made for it, but none of the things released so far have been a big enough hit to make people want go out and buy the systems to experiece them.
They just don't have their Super Mario Bros/Tetris/Wii Sports/Minecraft/whatever equivalent yet, the thing that'll set the world on fire enough that people will be all like "I'll have to buy a VR headset now, to experience this product everyone else is talking about"
>They just don't have their Super Mario Bros/Tetris/Wii Sports/Minecraft/whatever equivalent yet, the thing that'll set the world on fire enough that people will be all like "I'll have to buy a VR headset now, to experience this product everyone else is talking about"
The Valve Index (by Steam) has been sold out in December after they announced Half-Life Alyx which is included with every Index. This is won't be the time everyone goes VR yet but the market is expanding.
Yeah, the market certainly is. And Valve making a Half-Life game for their system was probably the best move they could make as far as increasing demand goes too.
They just don't have their Super Mario Bros/Tetris/Wii Sports/Minecraft/whatever equivalent yet, the thing that'll set the world on fire enough that people will be all like "I'll have to buy a VR headset now, to experience this product everyone else is talking about"