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In a lot of ways godot handles 2D sprite based games better. The easiest way to explain it is that in unity it's a 3D game acting like a 2D game, in godot it really is 2D. I've made a few game jam games in both, and got up and going much faster with godot, but the tutorials and documentation were lacking. But it installs right away, takes up very little space and we managed to get sprite based games up and running in less than a day. There were quirks and things that need to change, but on the whole I'm very hopeful for what godot becomes.



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