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Mostly that it runs super smooth on linux and I do not have a high end laptop, so I wanted something on the lightweight end of the spectrum. I then came along a youtube tutorial about getting started with VR development on Godot by the main Godot dev. So I'd say all the stars aligned and I had a reason to try it out. The Godot discord is also a very nice place, as I got in contact with the developer who works on the hand tracking support. It's really very much like the Blender developer community, from the people hanging out there.



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