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It's all about the $$$ and the community. Blender started as a commercial project too. I was already using it in the 90's alongside POVRay.

The good thing is unlike in the photography or the print industry there is no real industry wide vendor lock-in when it comes to formats in 3D, so it's always possible to create a challenger.

Right now Godot isn't really on par with Unity, but it could become the de-facto game engine for Blender in the future if Godot allows deep integration with the former.




> there is no real industry wide vendor lock-in when it comes to formats in 3D

Mmm, Blender had a lot of problems having to reverse FBX from autodesk, which AFAIK is or was a de-facto standard. About open standards, I kinda hate xml, so I didn't like Collada much. I'm looking forward for knowing more about glTF[1]. Thankfully Blender 2.8 had the official add-on from the beginning.


glTF was introduced by Khronos for WebGL, then thanks to Microsoft glTF 2.0 was born and became API agnostic.

Khronos YouTube channel has lots of talks on the format.




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