Ha! My brother and I tried watching all the variations of Bandersnatch that we could, assuming there wouldn’t be very many and that we’d see all possible clips after 3 or 4 watchings. We got impatient after 3 times through and quit, but still guessed we’d almost covered every possibility. Looks like we were pretty wrong about our guess.
I watched refusing to make any decisions and waited for the timer to run out and force Netflix to go with their default.
I'm pretty sure that it just walks through every branch and I eventually got to a final spot where it wanted me to put in a special code and when I didn't it finally ended. So I think I only missed one ending by doing nothing at all.
Inform 7 is interesting, but I never really liked coding in it; I feel like its almost-natural-English-but—not-quite syntax falls into a sort of “uncanny valley” of programming. Because of how much like natural language it is, it always feels like you should be able to write things in a lot more ways than you actually can.
No. They pulled all the logic out, converted to truth tables, and generated a flowchart of the entire game. In doing so they uncovered some interesting bugs like unreachable content and incorrect logic expressions. Yes they used a player emulator in the process to verify their work.
Perhaps. I interpreted your comment as asking about the actual video encoding. The focus of this write up is about interpreting the accompanying logic associated with the clips of video. My point is to make it clear that this is not just an “I played Bandersnatch on an emulator” post which would be rather boring IMO.