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On one hand, yes, tour pop-ups are often an admission that discoverability has been neglected, and every time a product discussion goes the orientation-popup direction it should trigger some reflection on that.

On the other hand... well, for example, I have a puzzle game concept I’ve worked up a prototype for and everyone I show it to needs some things explained that I haven’t been able to figure out how to just make a discoverable part of the UI.

Outright replacing visible affordances with gestures is wrong 9 times out of 10, reorganizing UX in a way that needs a walkthrough is annoying... but sometimes I don’t see another way to get certain things across?




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