>> Canvas performance on iOS is so bad that it is barely usable.
>Not hardware accelerated == slow on mobile. Hopefully the canvas will be accelerated, too.
I thought canvas was one of the biggest reasons that HTML5 would eliminate the need for Flash. I think it is disingenuous to say that the iPad does not need Flash because it supports HTML5 when the HTML5 support is in such a bad shape. Canvas will be hardware accelerated even in IE9, Apple has no excuse here.
Anyway, I guess it's no surprise that Apple does not have much interest in improving HTML5 support for the iDevices, after all they have a vested interest in people developing apps instead. They get their 30% cut, the app does not work on other platforms (unlike HTML5), and they get their cut of iAds and any another purchases.
>Not hardware accelerated == slow on mobile. Hopefully the canvas will be accelerated, too.
I thought canvas was one of the biggest reasons that HTML5 would eliminate the need for Flash. I think it is disingenuous to say that the iPad does not need Flash because it supports HTML5 when the HTML5 support is in such a bad shape. Canvas will be hardware accelerated even in IE9, Apple has no excuse here.
Anyway, I guess it's no surprise that Apple does not have much interest in improving HTML5 support for the iDevices, after all they have a vested interest in people developing apps instead. They get their 30% cut, the app does not work on other platforms (unlike HTML5), and they get their cut of iAds and any another purchases.