Hacker News new | past | comments | ask | show | jobs | submit login

"where the camera moves while I'm standing still" and "was a roller coaster simulation I tried" doesn't even match. Of course you're gonna be sitting still while the camera moves in 3d space in the game if you're playing roller coaster. Seems the motion sickness was from something else in the VR than the teleportation-based movement, as a roller coaster would probably not have that.



I may have been unclear: teleportation-based combat is fine for me (motion sickness-wise), I’m just wondering how good a high-action FPS can really be if it’s teleportation-based.

Because, if the workaround for teleportation being lackluster is to use joystick controls, thats a nonstarter for me, for the reasons stated above.




Join us for AI Startup School this June 16-17 in San Francisco!

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: