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Agreed. That helped also to make gems such as Black Mesa, a 100% fan made recreation of the first HL using HL2 engine and graphics. I wonder what would become of this game if they added a proper story, characters interactions, NPCs, subplots etc. (think Mass Effect style).

Here's a full walkthrough for those living under a rock when it came out:*)

https://www.youtube.com/watch?v=brFEN4x9Xao




Thanks for posting! Impressive.

By the way, back then I really liked the first stages of HL2 -- the dystopian intro absolutely rocks -- but eventually had to stop playing, partly because it was getting too long, and partly because of motion sickness. This really took me by suprise because I was a gamer, had enjoyed the original HL without problems... and suddenly there was a new breed of 3D games where I got motion sickness and had to quit.

I distinctly remember two games that made me almost throw up when playing: HL2 and Jedi Outcast.

I was wondering if it was simply a stage of my life, so I decided to watch your video and... instant motion sickness. I think it has something to do with the jerky point of view and the rapid motion, but also something about how the "lens" of the viewport deforms the image near the borders.

Does it happen to anyone else? :(


I had much the same experience, and it bummed me out, because I really enjoyed the series.

Two things basically eliminated the problem for me- first, like the other commenter said, increasing the FOV. The default is way too narrow, especially on modern widescreen displays. Adding another 10 or 20 degrees makes a noticeable improvement.

The other change was to eliminate the head-bob while running. There's a console command that takes care of that. Between the two, I went from nausea within a couple of minutes to being able to play for half an hour+ with no issues.

Hopefully this helps you, too!


Wow. Thanks. I'll definitely try this when I (inevitably) decide to revisit HL2 :)


I remember specifically where I was in the game when I got motion sick. I guess the brain is good at remembering things like that for survival reasons. What I've learned as a strategy:

Stop playing as soon as you start feeling ill. Just save and come back to it tomorrow.

Do not try to get back into it (or anything similar, like watching videos of FPS games) after a short break. Wait until the next day or later.

You should be able to get through games like that piece by piece. At least for me, I don't usually get sick from it. Maybe you get used to it as long as you stop once you start getting a little nauseous.

As for FOV, which seems to be the cause, I found a reference[1] that says the fov is 75 until you meet Alyx. (Wait, what?) Not sure what it is after that. There is an option in the settings to increase it between 75 and 90 (higher is better).

[1] https://steamcommunity.com/app/290930/discussions/2/61170199...


> As for FOV, which seems to be the cause, I found a reference that says the fov is 75 until you meet Alyx. (Wait, what?)

Agreed: What?

Can someone please shed some light on whether this is true and why that would be?


I don't know if it's true, but maybe they want you to look around City 17 and admire the scenery in the earlier part of the game (larger FoV) and later want you to focus on action once you meet Alyx (smaller FoV)?

https://www.youtube.com/watch?v=Bs8yldyeoZg


75 is a rather low FoV, so that seems unlikely.


I used to love playing 3D games, too. Then I got older and my eyes stopped playing along with the fallacy of 3D/VR.

This is normal, and imho is one of the biggest challenges facing the VR industry: as people age, they are less and less able to do VR.

Its because you're getting older and your eyes are not as level as they used to be. Our brains are wired to correct the differences in horizon that each eye sees, and applies a filter to the 3D inputs so that we don't get motion sick. As we age, our eyes physically change position, and the brain has to do more work to make this horizon correction - with 3D games, it no longer has all the inputs it needs to do the correction (because 3D games aren't really 3D but rather an imitation of it on a flat plane), and thus you start to feel motion sickness more and more.

https://en.wikipedia.org/wiki/Depth_perception#Disorders_aff...


It happened to me too and a lot of other players. [0]

[0] https://ca.ign.com/articles/2004/11/24/half-life-2-motion-si...

Changing the fov helps.


It happens to a lot of people. Try adjusting the FOV.


A game that gave me motion sickness but only when I watched someone else play was Turok on the Nintendo 64. Watching someone else play was sickening.


Oh man! Even the newer Turoks gave me wicked motion sickness. I think I have motion sickness just thinking about it.


"so I decided to watch your video and... instant motion sickness."

That was the effect it gave to me too. I believe it's due to the the player moving the field of view rapidly: I played this game less than a year ago and experienced none of this. Being in control helps a lot as the brain knows we're moving and expects the view to change.


Could be just age related, as well. I didn't used to get motion sickness on swings as a kid, either. Now suddenly when I take my daughter to the park I can't stand 'em.




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