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Diablo II original code lost with no back-ups (gamespot.com)
11 points by rich_sasha on Nov 18, 2019 | hide | past | favorite | 4 comments



>"[We] finally rebuilt a lot of it through what people had at their homes," Erich Schaefer said. "I had a big chunk of it. Went home, pulled out the hard drive or whatever we did back then. Spent a few days reconstructing it, which ended up working fine, except that we lost all the history. We lost a lot of the assets, art assets. It would make it very difficult for Blizzard to do a Diablo 2 Remaster because all the assets we used are pretty much gone. They'd have to make them from scratch."

Wouldn't the assets be present in the shipped games?


Audio and artwork are shrunken and compressed from the original resolution they were created in to fit on the CD. A remaster would need the assets in the original level of detail they were created in.


>A remaster would need the assets in the original level of detail they were created in.

Wouldn't the original artists / graphic designers have those?

Besides Diablo II came out in 2000. Even the high res Illustrator/Photoshop/assets might be mediocre res for today's monitors...


I imagine it's easier to recreate remastered assets from copies at the original res, than doing it from low-res versions.




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