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I recently built a game with similar mechanics (http://www.bigblockgames.com/games/goblin/), and this is basically what my first day of development looked like, just sped up between takes.

Except at least this doesn't create many cars unstable enough that the structure starts oscillating before shooting off to infinity. So I guess GA 1, Michael 0.




I don't normally get into video games, but dear Lord I like that one.


Cheers dude :)

Our philosophy is basically to make flash games that don't suck! Goblin seems to have gotten quite a bit of attention over the past 72 hours or so.


Sorry for the perhaps silly question, but do you make money off it and if so: how?

I'm asking because I've been on an iPhone since this was posted and won't have access to a real machine until tomorrow so I cannot check the game out.


Currently, it just attracts people to the site (which it's done in a pretty extreme way). We'll probably follow it up with a level pack that's for sale, though.

In other words, we lose a little on each hit, and make up for it with volume!


Thanks for the answer!


Found that game earlier this week due to BoingBoing. Nice job.


Thanks :)




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