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> griefer trap

Seems like a compelling idea.

Related: Microsoft are looking at using AI to detect abusive in-game chat. [0]

> When personal reputation was on the line, no one violated trust.

This approach hasn't worked for Facebook, for whatever reason. Perhaps Facebook triggers the 'road rage' mentality more than gaming does.

[0] https://www.bbc.co.uk/news/technology-50054725




Facebook's bottom line depends on stats like MAU where it's in their interest to accept fake users as real ones.

Plus, they were never invite-only (or at least have not had that model for a long time).


It wouldn't work for facebook because the goals are not aligned, whereas the goal of minecraft is simple; play the damn thing!




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