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Ok, but a large buffer size means more latency.

Also, the settings you use for development do not have to be the same as those used in production.




> Ok, but a large buffer size means more latency.

Depending on the use-case, that may not be a problem. Not all things are latency-sensitive.


With anything besides headphones there will always be latency anyway. Roughly 1ms per foot from the speaker.




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