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Just for the sake of argument, let's run with that.

If we're in a physics simulation, we don't experience at the rate that the simulation is processed. One "tick" of the simulation could be processed in one second of the host universe, or one hour: and we wouldn't feel the difference. We are processed at the same tickrate as the rest of the universe, so we experience the passage of time at the same rate that the simulation flows.

The speed of light isn't just the speed of light, it's the speed of causality. It just so happens that light moves pretty well at that "speed limit" (in a vacuum). We could ask our computational hosts to increase or decrease c, and we still wouldn't be able to travel any faster than it.




We could ask the host to update their algorithm to let c be a property of objects and then just do spaceship.c = 1000 * c.

Would probably be a heck of a refactor to get it working without bugs though.


Just leave the bugs in for the speedrunners to use.


speedrunners can restart the game if they crash it.


@mesid asked in a now dead comment:

> What does speed of causality mean? And how is light so close to that?

Take a look at this video by PBS Space Time on the topic:

https://www.youtube.com/watch?v=msVuCEs8Ydo

You may need to go down the rabbit hole and watch the earlier videos on relativity and related topics.


The short story “Dust” (1992) by Greg Egan explores these ideas in a pretty entertaining way.

Here, I found a copy: https://emperybooks.com/wp-content/uploads/2018/06/Greg-Egan...




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