The latest version of that document: http://udn.epicgames.com/Three/NetworkingOverview.html
How Unreal's content packaging relates to its networking architecture: http://udn.epicgames.com/Three/PackagesAndNetworking.html
How the game state is replicated: http://udn.epicgames.com/Three/GameStateReplication.html
How that packaged content is streamed to the client: http://udn.epicgames.com/Three/ContentStreaming.html
And somewhat older:
How events are simulated on the client: http://udn.epicgames.com/Two/SimulationReplication.html
How variables are replicated: http://udn.epicgames.com/Two/VariableReplication.html
How functions are replicated: http://udn.epicgames.com/Two/FunctionReplication.html
The latest version of that document: http://udn.epicgames.com/Three/NetworkingOverview.html
How Unreal's content packaging relates to its networking architecture: http://udn.epicgames.com/Three/PackagesAndNetworking.html
How the game state is replicated: http://udn.epicgames.com/Three/GameStateReplication.html
How that packaged content is streamed to the client: http://udn.epicgames.com/Three/ContentStreaming.html
And somewhat older:
How events are simulated on the client: http://udn.epicgames.com/Two/SimulationReplication.html
How variables are replicated: http://udn.epicgames.com/Two/VariableReplication.html
How functions are replicated: http://udn.epicgames.com/Two/FunctionReplication.html