> Kobayashi: “There are currently some areas where Blender cannot take care of our needs, but we can solve it with the combination with Unity. Unity is usually enough to cover 3ds Max and Maya as well. Unity can be a bridge among environments.”
Does anyone know how they're using Unity? I'd be curious to hear more about gamedev tools being used in animation.
Does anyone know how they're using Unity? I'd be curious to hear more about gamedev tools being used in animation.