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Reminds me of the old Dota2 Fountain hook glitch. A Valve employee commented that they deemed it "Too hilarious to fix"[1]

They eventually patched it after a pro player abused it to turn a game around at the International 3[2]

It's a shame because 6 years later it's still one of the best moments I ever witnessed in the game.

[1]: https://dev.dota2.com/showthread.php?t=2989&p=11512&viewfull...

[2]https://www.youtube.com/watch?v=oB0tUrfDz6A




I was really quite disappointed about fountain hooks being removed - they were an extremely high skill, high risk high reward maneuver. It was also ridiculously fun to watch NaVi pull it off game after game in TI3 - part of what made that my favorite year for the spectator aspect of the tournament.


I honestly thought fountain hooks were a legitimate part of the game, until they were removed. They're hard to pull off. You could also sabotage your team by teleporting members with Wisp/Io to the enemy fountain. Ahh, the worst of times.


See also: 'FadeAway' grabs in League Of Legends. Very similar concept, amusing to ponder the ways in which the programmers made the same oversight: https://www.youtube.com/watch?v=WQp63SA-NZY (12s in)

Essentially, moving the target of the 'pull' while the pull is ongoing. Pudge->Fountain for DoTA, Blitz->Thresh for LoL.


Obligatory xkcd? https://xkcd.com/1172/




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