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While LCGs are great, they're only able to exist because of the money from CCGs. They're still super niche when compared to games like Pokemon, M:tG, or Yu-Gi-Oh. Those games get people in stores spending money.

Like you said, that's the elephant in the room. Magic is hugely profitable in its current form. There's no way they change that. They keep doing "known quantity" products like the Commander decks, or the other pre-cons, but we all know those aren't nearly as desirable.

As someone who works for a tabletop gaming company, and knows a little bit about how the sausage is made, you absolutely have to use things like blind boxes/boosters to pay the bills to make more "customer friendly" products that sell at 1/5th the rate.




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