I've played both (even contributed to the CDDA project).
Both games:
- Are what I'd consider traditional roguelikes
- are hella fun and 150% worth playing. 10/10, would suggest to a friend.
CDDA:
- has significantly more to do, more items, and more overall depth
- Has better "role playability"
- Is incredibly open ended.
- is under heavy development (just had a HUGE update drop. Be sure to check it out!)
- is fully open source
- can be somewhat confusing for a newcomer (though less than something like Nethack)
- Performance can sometimes be rather meh due to the complexity of the models, particularly in locations with many mobs.
- many systems are not yet fully fleshed out (looking at you NPCs) though many issues have been resolved in the latest release and the experimentals.
Cogmind:
- Has arguably some of the best UI/UX you'll find in a rogue like. Take a look at Caves of Qud and TOME as other great examples of proper UI/UX in rogue likes.
- provides a much better tutorial
- has a more fully fleshed out story
- offers a more guided and less open ended experience
- is more "complete".
- excellent performance
- is not open source (to my knowledge)
- is definitely worth the purchase price if you're a rogue like fan.
Both games:
- Are what I'd consider traditional roguelikes
- are hella fun and 150% worth playing. 10/10, would suggest to a friend.
CDDA:
- has significantly more to do, more items, and more overall depth
- Has better "role playability"
- Is incredibly open ended.
- is under heavy development (just had a HUGE update drop. Be sure to check it out!)
- is fully open source
- can be somewhat confusing for a newcomer (though less than something like Nethack)
- Performance can sometimes be rather meh due to the complexity of the models, particularly in locations with many mobs.
- many systems are not yet fully fleshed out (looking at you NPCs) though many issues have been resolved in the latest release and the experimentals.
Cogmind:
- Has arguably some of the best UI/UX you'll find in a rogue like. Take a look at Caves of Qud and TOME as other great examples of proper UI/UX in rogue likes.
- provides a much better tutorial
- has a more fully fleshed out story
- offers a more guided and less open ended experience
- is more "complete".
- excellent performance
- is not open source (to my knowledge)
- is definitely worth the purchase price if you're a rogue like fan.