Hacker News new | past | comments | ask | show | jobs | submit login

I've played both (even contributed to the CDDA project).

Both games:

- Are what I'd consider traditional roguelikes

- are hella fun and 150% worth playing. 10/10, would suggest to a friend.

CDDA:

- has significantly more to do, more items, and more overall depth

- Has better "role playability"

- Is incredibly open ended.

- is under heavy development (just had a HUGE update drop. Be sure to check it out!)

- is fully open source

- can be somewhat confusing for a newcomer (though less than something like Nethack)

- Performance can sometimes be rather meh due to the complexity of the models, particularly in locations with many mobs.

- many systems are not yet fully fleshed out (looking at you NPCs) though many issues have been resolved in the latest release and the experimentals.

Cogmind:

- Has arguably some of the best UI/UX you'll find in a rogue like. Take a look at Caves of Qud and TOME as other great examples of proper UI/UX in rogue likes.

- provides a much better tutorial

- has a more fully fleshed out story

- offers a more guided and less open ended experience

- is more "complete".

- excellent performance

- is not open source (to my knowledge)

- is definitely worth the purchase price if you're a rogue like fan.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: