I remember reading this in some articles when Fortnite BR first came out... Unreal engine powered PUBG, which was making 40 million a month then. Epic was getting 5% so that was $2mm per month they went out and cannabalized. PUBG devs were complaining that they couldn't scale Unreal engine to 100 players before that happened, Epic had to prove em wrong. Definitely an interesting change in dynamics from vendor to competitor.
When Fortnite BR came out it had much better stability/performance, kid-friendly graphics, but ALSO a really unique, and twitch friendly fighting mechanic with building. Watching good players in a build battle is way more interesting than long range sniping or bad vehicle physics.
When Fortnite BR came out it had much better stability/performance, kid-friendly graphics, but ALSO a really unique, and twitch friendly fighting mechanic with building. Watching good players in a build battle is way more interesting than long range sniping or bad vehicle physics.