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That really sounds like an indispensible feature. Is Mumble the only voice chat system that provides this kind of hierarchical linking of channels, or is it available on other systems as well?

If it's not available on, say, Discord, why is that? Do people just somehow make do without it? Or is there some other compensating feature?




Teamspeak does it too, but it scales a lot less.

Discord only allows you to be a membere of one channel at a time.

It is not an uncommon set-up for fleets to have the important people have their own channel talking about secret stuff and another one for the rest of the fleet.

Then the ones from the secret channel have two buttons set up, one to talk just to them and one to talk with the entire fleet.


Discord is all about being dead simple, and nested channels necessarily require more configuration complexity on both the server and client.

So, while the feature is a must-have for a small subset of users, it's probably not seen as being worth the trouble when just supporting several flat channels is more than enough for the 99% of Discord's potential user base.

I'd still hope they at least add some kind of "broadcast to several channels" option, since that seems like the simplest version that would still be useful, but I don't really expect it.


It's a niche, rather than indispensable feature - most games don't require dozens of people to voice-communicate in real time. Eve is a bit of a holdover but the trend has been away from giant mobs of chattering users. Apex Legends (a popular new multiplayer game) is getting a lot of praise for reducing the need for teammates to actually talk to each other to about zero.


In large eve fleets, it's not a chattering mob, you couldn't run things if it's like that. Things are normally quite terse with a small number of people, scouts, FCs, logi talking while most people get on with the important business of pressing F1.


it's not a chattering mob

I'm going to need a number crunch on that.

More seriously, my point was not (heaven help me) that Eve players are disorganized but that 'massive raid requiring structured multi-party voice comms' is not a common problem gamers in the current market find themselves needing to solve.


Sorry, missed the point, I see what you mean now. Kinda sad in a way. I love the massive fleet aspect of eve. Even tho TiDi fights can be pretty awful, they're amazing in their own way.




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