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Large parts of Unity (everything C#) are source-available as well.



But unlike Unreal, the source code license is reference-only (yeah it sounds ridiculous, but you are not allowed to modify and recompile the source code.) Someone sent a pull request to the code (a bugfix which solved a lot of GC performance issues), only to get rejected because of the license (although it later got patched internally in Unity)

https://github.com/Unity-Technologies/UnityCsReference/pull/...


But how does that affect the above comment trying to spin this as an archival thing? If you want to port to a new platform one day when Unity is bottom up the fact they’re not accepting patches isn’t going to matter




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