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> Most players just restart each battle until deathless runs are achieved- either due to emotional or practical concerns. So, when someone dies, it’s not sad, it’s annoying.

How about balancing a handful of levels so that it's impossible to finish without losing someone? You could replay in hopes of saving a character...at the expense of losing a different character.




I feel like I have seen this a few times although I can’t name any off the top of my head. I don’t think it’s as effective because it feels like someone had to die. It’s really hard to set this up such that you avoid either having no control or complete control- and neither is effective for emotional impact I feel.




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